Cannons are the main weapon that aircraft have available. They can be fired without prior target designation: similar to the Hydra 70s. Each playable aircraft has at least one cannon available:


Every cannon has a visual gunsight which automatically activates within 1 kilometer. It corrects for the movement of the closest enemy aircraft in front of your aircraft and allows you to make accurate shots. To extend this range, the F/A-26B's M62 Vulcan has a radar gunsight which activates when a target is locked on radar, no matter the range.

The visual gunsight does not function against ground vehicles. When the gun pipper is over the ground, it is in CCIP (Constantly Computed Impact Point) mode, and does not correct for movement of ground units. However, locking a vehicle with the TGP will enable a corrected gunsight which accounts for movement.