The F/A-26B "Wasp" is a playable twin engine multi-role fighter aircraft, being the second aircraft to be added into VTOL VR. It is known for its sheer armament capacity, giving it the ability to equip a myriad of different weapons while still maintaining an acceptable Thrust to Weight Ratio. It is designed for Air-to-Air combat, but it is equally capable of Air-to-Ground combat as well. It serves as one of the most common fighters in the allied fleet, being nearly essential for large-scale air-based offensives.


In comparison to the other playable aircraft, the F/A-26B has a superior thrust power and weapon capacity, allowing it to bring much more weapons into battle than its siblings. Its radar inclusion enables it to function as an Air-Superiority Fighter in battle, fighting off hostile interceptor aircraft to ensure that its allies can safely serve their own purposes in battle. It is capable of deploying the powerful mid-long-range AIM-120 AMRAAM for Beyond Visual Range (BVR) engagements along with other short-range Anti-Air missiles, such as the AIM-9 Sidewinder, making it a formidable threat to other aircraft from any range.

Additionally, it is capable of equipping many powerful Air-to-Ground weapons, such as the AGM-65 and Mk. 82 Bomb, allowing it to occupy ground forces as well if needed. Unlike other aircraft, though, the F/A-26B does not have an integrated Targeting Pod (TGP) and it must have one equipped in the Armament screen before it can use Air-to-Ground Missiles. In the context of Close Air Support (CAS), the F/A-26B is apt for hit-and-run attacks, dropping a payload onto ground forces before flying out of their range again. Its Air-to-Ground Missile (AGM) capacity also gives it the ability to undertake the potentially-dangerous role of Suppression of Enemy Air Defenses (SEAD). Among its repertoire of Air-to-Ground Missiles is the fearsome AGM-88 Anti-Radiation Missile, which can be deployed against hostile Surface-to-Air Missile (SAM) Radars from a reasonable distance to cripple hostile surface-based air defenses.


A picture showing the F/A-26B's underbelly pylons, equipped with their default loadout.

Main article: F/A-26B Hardpoints


The F/A-26B is unique in that it contains backup analog flight instruments that display flight info separate from the HUD. These are used to provide more specific information, such as glideslope and altitude, operating independently of the HUD.

Turbine RPM[]

Displays the engine RPM for the turbines of the APU or engine(s). No units or markings shown.


1. Air Speed Indicator/2. Altimeter/3. Artificial Horizon/4. Vertical Speed Indicator/5. Horizontal Situational Indicator/6. Autopilot Altimeter setting

Displays the altitude in the units chosen by the player in the OPTION sub-menu of the MFCD. The two hands add up to the total altitude.

Vertical Speed Indicator[]

Altitude rate of change as seen on the HUD. There is a red "PULL UP" marker at the bottom of the tape when the player is descending too quickly.

Artificial Horizon[]

Displays the aircraft's pitch and roll as seen on the HUD.

Horizontal Situational Indicator with Instrument Landing System information.

Horizontal Situational Indicator[]

This instrument combines the heading information and radio navigation systems. The compass card rotates relative to the aircraft. The course deviation knob sets the vector towards the current WPT that the player wants to line up with.

When landing using the ATC found in COMMS, Instrument Landing System (ILS) information will be displayed on this dial.

  • The orange line represents runway lineup. The center line tells you which direction to turn towards.
  • The yellow line represents glideslope lineup. The center line tells you which direction to pitch towards.


  • The F/A-26B is the only playable aircraft in the game that is incapable of vertical flight.
  • The F/A-26B actually has its own RWR designation, 26, but this is almost never seen under normal conditions in-game. See its section in the RWR's main article for more information.